Well, only a few days into this week and already tons of progress has been made.
Andrew, the second half of Strains programming duo, started us off by adding the 'Hulk' zombie model into the game along with his walking animation. I however started working on lots of small game elements, that combined together make the game feel nicer. First was screen shake on shooting, dodge rolling and taking damage. Then knockback on enemies when they are hit by bullets. Combine this with gun sounds, the guns in the game really feel like the pack a punch and do real damage.
I also added background music, a placeholder at least, a crosshair, ragdolls to the dead NPCs and blood and muzzle flash particle effects.
Andrew, the second half of Strains programming duo, started us off by adding the 'Hulk' zombie model into the game along with his walking animation. I however started working on lots of small game elements, that combined together make the game feel nicer. First was screen shake on shooting, dodge rolling and taking damage. Then knockback on enemies when they are hit by bullets. Combine this with gun sounds, the guns in the game really feel like the pack a punch and do real damage.
I also added background music, a placeholder at least, a crosshair, ragdolls to the dead NPCs and blood and muzzle flash particle effects.
Lastly, as can be seen in the above image, I implemented a second zombie model which is currently acting as a placeholder for the human model.
All this, along with some minor tweaking of existing features means the game plays much better, to the point where I would actually call it fun to play.
All this, along with some minor tweaking of existing features means the game plays much better, to the point where I would actually call it fun to play.