Staff Wars : Wizard Rumble
Inspired by classic multiplayer games like Bomberman and built with a chaotic multiplayer experience in mind. Staff Wars: Wizard Rumble was created in only 3 months by Salty Monster Studio, a team of 5 members based in Melbourne. I was one of 2 programmers and assisted in creating every mechanic of this game, including gameplay, networking and user interface. This game was built using the Unreal engine.
Colour Dash
My first solo project and first release to the google play store. A single button game that relies on timing and precision and a linear difficulty curve to draw players in and keep them playing. I started this project to teach myself better mobile and unity development, as well as have practise integrating Google Play and Admob.
Trampoline (WIP)
Trampoline, currently a work in progress, is a 2D game for the mobile platform that requires the player to draw trampolines to save sheep from falling into lava. Drag your finger across the screen to create a trampoline to bounce sheep back up the volcano shaft. As more sheep fall down the volcano it becomes harder to manage them all creating a difficulty curve over time.
I joined this project at the prototyping stage. I have contributed work towards the sheep, the lava base (which uses 2D liquid physics) and physics. This project is built using the Unity engine.
I joined this project at the prototyping stage. I have contributed work towards the sheep, the lava base (which uses 2D liquid physics) and physics. This project is built using the Unity engine.
Space Jam (WIP)
Space Jam is a mobile game that uses a unique control scheme and skill based levels to challenge the player. By touching the left of the screen to turn left, right of the screen to turn, and touching both sides of the screen to move forward, the player needs to maneuver through asteroid fields or in between two battling ships in order to jump from planet to planet.
This game was the product of my second game jam in a small 3 man team. As one of two programmers, I worked on the menu and level manager focusing on decreasing the loading time between levels as much as possible. I also handled the game data; passing values between levels and saving and loading data from the device, as well as many other jobs. This game was created in Unity.
This game was the product of my second game jam in a small 3 man team. As one of two programmers, I worked on the menu and level manager focusing on decreasing the loading time between levels as much as possible. I also handled the game data; passing values between levels and saving and loading data from the device, as well as many other jobs. This game was created in Unity.